Run the "OgreApp" bin and you should see a blank screen with some OgreSDK info overlays.What it does is copy the 'dist' directory over to your build directory.
#CMAKE MINGW INSTALL#
Now, issue the command: make install Don't worry: it's a 'fake' install, it's only local.You should see the make command looking for the parts of the build that are required (Ogre (obviously:)), OIS, boost, etc.) Then the compilation progress indicators.Install the Ogre files by doing a mingw32-make install.Open a command prompt and issue the command: mingw32-make.
![cmake mingw cmake mingw](http://amin-ahmadi.com/wp-content/uploads/2019/02/configure-cmake-mingw.jpg)
#CMAKE MINGW GENERATOR#
What you should do next depends on what generator you're using. If you don't see anything in the status window, switch to 'advanced view'. Navigate to your 'ogreapp_build' directory.Click 'Configure' again if CMake ran without fatal errors.Open CMake-Gui, choose your source directory ( 'ogreapp') and a build directory ( 'ogreapp_build').This usually happens when you run make install on Ogre.Īfter having created your OgreApp source directory, and populated it with the four files from the Ogre Wiki Tutorial Framework and the CMakeLists.txt file, plus the 'dist' directory, you are now ready to build it using CMake. OGRE_SAMPLES_INCLUDEPATH points to where you installed the Ogre3D Samples framework include directory. You can remove that part of the script (at the bottom) if you're using 1.7.1 (but it shouldn't do any harm if you leave it).ĬMAKE_MODULE_PATH points to where you installed the Ogre3D cmake modules. As of 1.7.2 it is also necessary to copy the boost dll's into the bin directory because they're no longer statically linked. In 1.7.2 the OIS.dll was renamed to libOIS.dll. Linux: Ogre is installed in the standard path: /usr/local.Windows: the environment variable OGRE_HOME is set to point to the root directory of your Ogre SDK.What You Need Convenient All-In-One Download If you don't want, or need that behavior, either don't build INSTALL, or modify it to suit your needs. Normally, you don't need to build the install target more than once, or whenever Ogre itself changes. The INSTALL project/target will copy plugins.cfg and resources.cfg to the bin directory, and on Windows it will additionally copy the Ogre DLLs and the Media directory as well (to 'BUILD_DIRECTORY/Media'). The CMake script will configure your project to output the executable into 'BUILD_DIRECTORY/dist/bin', either by post-build copy or by setting the output path directly.
![cmake mingw cmake mingw](https://zami0xzami.files.wordpress.com/2016/03/cmake-gui.png)
If you don't have Boost installed, you want to set the environment variable BOOST_ROOT to OGRE_HOME/boost